As requested by Fortis via PM.
Legend Zoo:
This deck wins... and wins a lot. It's also very technically complicated to play. Lots of tricks in this deck, such as using Leeroy Jinkins to reduce Sea Giant's cost by 3, or power overwhelming to create a mega void terror. Also, always play as if they do not have any board clears in their hand... either they have the counter to your deck, or they don't. Just play to win if they happen to have enough board clears to win, then oh well just go to the next game. 65% win-rate.
The only meta-dependent variation is replacing a Imp-losion with a Dark Iron Dwarf. If the meta has tons of board clears, as this one does, then you'll want two imp-losions. But if there aren't a lot of board clears and utilizing board space is more important, replace one of them with a Dark Iron Dwarf, which is actually up there with piloted shredder value.
Fatigue Control Warrior:
I built this deck because I felt like regular control decks aren't as good without reno jackson. So this deck focuses on bleeding the opponent out while building up a massive armor reserve until the end game, where after all the cards have run out you're still holding onto a Reno Jackson.
This deck mulligans different than other decks; the goal is to always mulligan for the three duplicate cards so you can play Reno in a timely manner. The only duplicates are execute, shield slam, and armorsmith. Always mulligan for at least one of those. But if you happen to have shield bash, slam, or fiery war axe, you should keep 2 out of 3 of those cards (I would toss the shield bash in most cases).
Also, you can swap out the death's bite for that 7/1 axe (can't think of the name right now).
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