Quote: (08-15-2015 06:57 PM)BBinger Wrote:
This means Nvidia demos are Nvidia demos running 5-15 years ahead of what consumers can expect or afford to run in machines of their own. For as long as there have been video game and video rendering demos companies have been misrepresenting pre rendered video as live.
Game developers are sometimes known for showing off software rendered footage, but Nvidia must show their hardware rendering at all times cause that's all their technology ever does.
That demo was shown behind closed doors at Computex 2015. I'd imagine they showed it in private cause it's probably unstable at this point in time and it would shame them if it crashed in public. Reports say that was running on a single GTX 980 Ti. Maybe Nvidia will release that demo in the near future, that is if it's what they say it is.
Quote: (08-15-2015 06:57 PM)BBinger Wrote:
Hardware has limits. Budgets also have limits. DirectX was a hack to bring the performance of cheap coders closer to the limits of the hardware, but never offer much more than the smallest improvements. There's too many places to go wrong and with AMD, Intel, and Nvidia all offering their own ways for studios to touch the bare metal DirectX is about as relevant to gaming as 16 bit DOS was to Windows XP. It is there as a courtesy, but it is never going to be the focus again.
I watched some bench marking software on DX11 and DX12. The 12 was able to generate more geometry in greater distances, but gradually
Quote: (08-15-2015 06:57 PM)BBinger Wrote:
This does mean Windows 10 will push 3D holograms that look this good. Imagine websites that are actual environments.
Marketing. Those 3D holograms are going to take serious rendering on your side. Those websites are no more going to be actual environments than whatever your wet dreams may be now, but minus 3/4 of the imagined stimuli. Parts of technology move fast, but the applications of that technology never move anywhere neat as fast as the marketing bullshit promises.
The HoloLense has 3 processors, I think the 3rd is what they call an HPU ? The thing about Windows 10, is it'll cross platform with all our devices, and cloud computing allows us to access, say, the power of the desktop wherever it is.
I built a new PC this summer, and it came with cloud software I never tried as of yet. But we see people running more powerful apps on smaller devices that wouldn't run those, except they cloud compute so it happens. In the case of high end interactive rendering, I think the HoloLense will tune in and control the PC, and why not, it's being done now.
This was done on Unreal Engine 4 ( my current study ) I downloaded this tech demo and it's 100% interactive. The gap between software and hardware rendering has a very short bridge.
I see a market in modeling furniture and other items for augmented reality, the game engines will have a broader use than just for gaming. I don't know why I have so much faith in DX12. It's only claim is greater efficiency when it comes to processing, and that means a lot.