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Hierarchy of Game Ideas
#31

Hierarchy of Game Ideas

I think a key game concept that we haven't mentioned here yet is the idea of reference experience.

The most common example of this is the 'natural', whose positive early reference experiences with girls snowballs into a devilmaycare, bulletproof confidence later in life.

A more personal example is this: I've recently felt a breakthrough in my game after I slept with 2 new girls in 1 week, with one of the them being one of hottest I've ever been with. Due to this very specific reference experience, my confidence has grown so that I am pretty much ignoring 6s (once my bread n' butter) and aggressively going for higher quality. I am literally cold approaching models and getting decent results (number closes, IOIs, instadates). Of course, there are still problems and sticking points (a higher level of game is required for higher quality girls, etc.) and who knows if I'll be back dumpster diving or dry spelling soon, but the point is: my breakthrough was due to positive reference experiences. I now know what's possible, for me, personally.

So bottomline: go out there, take action, get experience. It's the only way to improve.
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