@Topsdown
I'm struggling with a lot of the things you have been. After going at it for awhile, I have found it's not holding a conversation itself that is the problem: it's being comfortable or at least willing to throw whatever pops in your head out there and seeing what sticks. I'll get some good conversation going on a single topic, but when it comes time to change or try something else, I hesitate and then pure silence pursues as the conversation goes into cardiac arrest.
The nature of purely transactional conversations is that they are boring and hard to keep going. "Hey I'm buying overpriced thing." "That will be $50" "Ok here you go." This is why it helps to talk about emotional commonalities or external things most people understand. Since I work at a movie theater and have done similar things, I find it easier to engage cashiers because I can find things to comment on. For instance, I'm pressed to sell cheapass bracelets for charity, and some gal working DQ has to guilt people into donating a dollar to Make a Wish Foundation for some bald kid in a wheelchair.
This is where Roosh's Day Game comes in. Asking where a pet shop is means you can talk about pets, then your pets, personal experiences, and possibly connect. The ramble helps make her more comfortable and warm up to you, so you don't have to carry the entire conversation as you get her to do the talking.
Where do you day game and how much people do you approach/talk to in a day? I'm thinking we could help each other and make faster progress as opposed to doing everything alone by comparing notes and whatnot.
I'm struggling with a lot of the things you have been. After going at it for awhile, I have found it's not holding a conversation itself that is the problem: it's being comfortable or at least willing to throw whatever pops in your head out there and seeing what sticks. I'll get some good conversation going on a single topic, but when it comes time to change or try something else, I hesitate and then pure silence pursues as the conversation goes into cardiac arrest.
The nature of purely transactional conversations is that they are boring and hard to keep going. "Hey I'm buying overpriced thing." "That will be $50" "Ok here you go." This is why it helps to talk about emotional commonalities or external things most people understand. Since I work at a movie theater and have done similar things, I find it easier to engage cashiers because I can find things to comment on. For instance, I'm pressed to sell cheapass bracelets for charity, and some gal working DQ has to guilt people into donating a dollar to Make a Wish Foundation for some bald kid in a wheelchair.
This is where Roosh's Day Game comes in. Asking where a pet shop is means you can talk about pets, then your pets, personal experiences, and possibly connect. The ramble helps make her more comfortable and warm up to you, so you don't have to carry the entire conversation as you get her to do the talking.
Where do you day game and how much people do you approach/talk to in a day? I'm thinking we could help each other and make faster progress as opposed to doing everything alone by comparing notes and whatnot.
"Their emotional waves will swamp you if you're just quietly-floating, so you need to learn to surf." - AnonymousBosch
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