This will be a sort of Music Production course coupled with a Data Sheet. I've spent quite a bit of time on it already as I've mentioned in some other threads. I have about 10,000 words outlining the syllabus I have authored, but I just want to get stuck in and put this out there before I have to break it all down again to 1 post (10,000 words is a lot to format in one go).
The syllabus I have outlined is very thorough, but it needs to be broken down a bit due to Forum restrictions. I will do that in due course. What is a 'syllabus' I hear the non-academics out there asking.
A syllabus (/ˈsɪləbəs/; plural syllabuses[1] or syllabi[2]) is an academic document that communicates course information and defines expectations and responsibilities. It is descriptive (unlike the prescriptive or specific curriculum). A syllabus may be set out by an exam board or prepared by the professor who supervises or controls course quality.
There are seven essential components to an academic syllabus: Instructor information, General course information, Course objectives, Course policies, Grading and evaluation, Learning resources, and the Course Calendar.
https://en.wikipedia.org/wiki/Syllabus
Let me quickly cover these 7 points before we go further.
1: Instructor information:
So far I will be your only instructor covering all subject matter. Other instructors are most welcome and encouraged to take part.
2: General course information:
This is a course mainly for total noobs and beginners. But intermediate and even advanced should be able to find some value here.
3: Course objectives:
To provide all the necessary skills and knowledge to become a bona fide Music Producer by the end of the course.
4: Course policies:
All are welcome. This thread is a clean slate. We will try to keep it as 'academic' as possible, but humour and pertinent asides are welcome. There will be NO baggage carried on from any other threads, musical or not!
5: Grading and evaluation:
There is no grading and evaluation with this course. You will judge yourself or be judged by your peers as to its validity and outcome.
6: Learning resources:
There will be many. I've already put together a list. It needs to be an ongoing thing by its nature as there are so many.
7: Course calendar:
I'm going to be optimistic and say that 2 years is a good guideline. Many music tech courses run for just 3 months, or up to a year or even 2 years.
I had a quick look for Music Tech Syllabuses and found this one from Berklee at the top of the search:
https://online.berklee.edu/courses/music-production-101
This is a more advanced breakdown of the course:
https://online.berklee.edu/school/certif...d=12358707
I had a quick look at that and feel confident that this will be comparable to what is on offer there. That course is 3 months and costs $1500. It also has 6 instructors. I am not directly making a comparison here, I just provided that as a very quick reference point. It's also a very thorough course for anyone thinking of getting in to music production. If you read the list of subjects covered, it should give a good outline of what I will endeavor to provide here.
I will provide more details. Of course there will be massive blind spots and glaring omissions. I welcome any corrections or greater insights. Hopefully I will get to learn something as well.
This Data Sheet/Course will not just cover how to become a Music Producer though, because I will touch upon Audio Engineering as well as Songwriting and even try to tackle a bit of the Business end as well with regard to marketing yourself and actually earning money from this.
I'm just one man, so please try to remember that. I don't have any credentials to give out so just assume I'm making it all up and just another bullshitter on the internet. However, the proof will be in the pudding. I will regale the odd anecdote here or there, but really this is about people learning new things. I will provide examples of my own work as we go along and new students will be expected to do the same.
I need to set up a proper system for file sharing of work. One where anonymity is not compromised and convenience and compatibility are king. These are just technical issues and will be worked out in due course. As always, all suggestions welcome.
I feel confident of providing something along the lines of what Berklee is. Berklee is considered one of the best in the world btw if you didn't know. Their course is 12 weeks long so they will have to cut corners with such an in-depth syllabus (it actually looks very good for the money and I would highly recommend it). This is not a criticism. On one hand they will have specialists in another league compared to what I can offer. For example they cover DSP. I aim to do this as well. But I'm absolutely sure that what they teach will be miles ahead of what I can offer.
To be absolutely clear, this is not a criticism at all of Berklee. In the example I gave (DSP) you could spend 10 years and still only scratch the surface of what is possible. I am not directly comparing the Berklee course with what I am trying to do here. I could have given many other examples.
I actually did a Music Tech course myself so have a little experience on the ground. But I didn't know then what I know now. There's always a sense that you are only ever scratching the surface with stuff you really want to know more about. I feel confident in pointing you in the right direction if I can't help you myself (this will happen many times I'm sure). I feel confident of providing the best resources for further research. This is my strength. And your boon. I can't match the world-class tutors of Berklee, but I can provide you more time and attention.
I also want to cover networking and building new business opportunities. As well as the nitty gritty bare bones stuff such as learning how to play an instrument. I will focus on guitar here to quite an advanced level, again all from beginner, and I will also cover basic music theory with keyboards as well. And last but certainly not least, we are going to cover Rhythm, in all its forms. I'm going to cover the whole lot! And oh boy are we gonna cover Rhythm (and beats and grooves).
Who is this Data Sheet/Course really aimed at?
Well, I'll tell you what I would like to see happen. I'd like to get together maybe a dozen or so new lads that are hungry, that show promise, that are prepared to put the work in, that are ambitious and want to build something new for themselves (not just copying others), and most of all people that will have fun and get real value from doing something that maybe they never considered before, or did consider, but never found the right time/place to take it up.
I'd like to see people sharing their original work. Past stuff, new stuff inspired by this thread, whatever. I'd like to see anyone involved at all in music contributing by maybe, say, just chucking us a few OC (original content) copyright free samples of say, ooh, their guitar playing, or their terrible singing. You would be amazed what you can do with terrible singing these days.
All are welcome. Now's your chance. This is a very inclusive course.
I will also provide all this information with a view that no one has to spend a dollar or a cent (or a pound or a penny) to get right up to speed. You won't be asked to buy any special software. You won't even need to buy any special hardware. If you're a flat broke motherfucker that is just looking for a 'no-payment-down' way to get out of the ghetto (I hear Bradford is quite rough this time of year), then you can participate here for shits and giggles. But you must take it seriously.
Nothing is being sold here. Everything I will outline can be done for free (pretty much). But as you get more advanced, if you really wanna play, you gotta pay. That's up to you. I'm just about to spend a few hundred bucks on Melodyne Studio (it's usually 600 bucks or so) coz it's on special offer. But that's because I can, and I also know the extreme power it yields. I've saved up for a long time to get this software.
If you want to chuck down a couple of hundred bucks or so when you think this might become more than a hobby for you, then I'll also provide you with the best links (non-affiliated) for you to get the cheapest hardware and software on the planet. All legit and 100 percent legal.
I'm going to stop for now. I'll post a few more details in another post. But this should give you a very rough idea at least of what I want to achieve.
The syllabus I have outlined is very thorough, but it needs to be broken down a bit due to Forum restrictions. I will do that in due course. What is a 'syllabus' I hear the non-academics out there asking.
A syllabus (/ˈsɪləbəs/; plural syllabuses[1] or syllabi[2]) is an academic document that communicates course information and defines expectations and responsibilities. It is descriptive (unlike the prescriptive or specific curriculum). A syllabus may be set out by an exam board or prepared by the professor who supervises or controls course quality.
There are seven essential components to an academic syllabus: Instructor information, General course information, Course objectives, Course policies, Grading and evaluation, Learning resources, and the Course Calendar.
https://en.wikipedia.org/wiki/Syllabus
Let me quickly cover these 7 points before we go further.
1: Instructor information:
So far I will be your only instructor covering all subject matter. Other instructors are most welcome and encouraged to take part.
2: General course information:
This is a course mainly for total noobs and beginners. But intermediate and even advanced should be able to find some value here.
3: Course objectives:
To provide all the necessary skills and knowledge to become a bona fide Music Producer by the end of the course.
4: Course policies:
All are welcome. This thread is a clean slate. We will try to keep it as 'academic' as possible, but humour and pertinent asides are welcome. There will be NO baggage carried on from any other threads, musical or not!
5: Grading and evaluation:
There is no grading and evaluation with this course. You will judge yourself or be judged by your peers as to its validity and outcome.
6: Learning resources:
There will be many. I've already put together a list. It needs to be an ongoing thing by its nature as there are so many.
7: Course calendar:
I'm going to be optimistic and say that 2 years is a good guideline. Many music tech courses run for just 3 months, or up to a year or even 2 years.
I had a quick look for Music Tech Syllabuses and found this one from Berklee at the top of the search:
https://online.berklee.edu/courses/music-production-101
This is a more advanced breakdown of the course:
https://online.berklee.edu/school/certif...d=12358707
I had a quick look at that and feel confident that this will be comparable to what is on offer there. That course is 3 months and costs $1500. It also has 6 instructors. I am not directly making a comparison here, I just provided that as a very quick reference point. It's also a very thorough course for anyone thinking of getting in to music production. If you read the list of subjects covered, it should give a good outline of what I will endeavor to provide here.
I will provide more details. Of course there will be massive blind spots and glaring omissions. I welcome any corrections or greater insights. Hopefully I will get to learn something as well.
This Data Sheet/Course will not just cover how to become a Music Producer though, because I will touch upon Audio Engineering as well as Songwriting and even try to tackle a bit of the Business end as well with regard to marketing yourself and actually earning money from this.
I'm just one man, so please try to remember that. I don't have any credentials to give out so just assume I'm making it all up and just another bullshitter on the internet. However, the proof will be in the pudding. I will regale the odd anecdote here or there, but really this is about people learning new things. I will provide examples of my own work as we go along and new students will be expected to do the same.
I need to set up a proper system for file sharing of work. One where anonymity is not compromised and convenience and compatibility are king. These are just technical issues and will be worked out in due course. As always, all suggestions welcome.
I feel confident of providing something along the lines of what Berklee is. Berklee is considered one of the best in the world btw if you didn't know. Their course is 12 weeks long so they will have to cut corners with such an in-depth syllabus (it actually looks very good for the money and I would highly recommend it). This is not a criticism. On one hand they will have specialists in another league compared to what I can offer. For example they cover DSP. I aim to do this as well. But I'm absolutely sure that what they teach will be miles ahead of what I can offer.
To be absolutely clear, this is not a criticism at all of Berklee. In the example I gave (DSP) you could spend 10 years and still only scratch the surface of what is possible. I am not directly comparing the Berklee course with what I am trying to do here. I could have given many other examples.
I actually did a Music Tech course myself so have a little experience on the ground. But I didn't know then what I know now. There's always a sense that you are only ever scratching the surface with stuff you really want to know more about. I feel confident in pointing you in the right direction if I can't help you myself (this will happen many times I'm sure). I feel confident of providing the best resources for further research. This is my strength. And your boon. I can't match the world-class tutors of Berklee, but I can provide you more time and attention.
I also want to cover networking and building new business opportunities. As well as the nitty gritty bare bones stuff such as learning how to play an instrument. I will focus on guitar here to quite an advanced level, again all from beginner, and I will also cover basic music theory with keyboards as well. And last but certainly not least, we are going to cover Rhythm, in all its forms. I'm going to cover the whole lot! And oh boy are we gonna cover Rhythm (and beats and grooves).
Who is this Data Sheet/Course really aimed at?
Well, I'll tell you what I would like to see happen. I'd like to get together maybe a dozen or so new lads that are hungry, that show promise, that are prepared to put the work in, that are ambitious and want to build something new for themselves (not just copying others), and most of all people that will have fun and get real value from doing something that maybe they never considered before, or did consider, but never found the right time/place to take it up.
I'd like to see people sharing their original work. Past stuff, new stuff inspired by this thread, whatever. I'd like to see anyone involved at all in music contributing by maybe, say, just chucking us a few OC (original content) copyright free samples of say, ooh, their guitar playing, or their terrible singing. You would be amazed what you can do with terrible singing these days.
All are welcome. Now's your chance. This is a very inclusive course.
I will also provide all this information with a view that no one has to spend a dollar or a cent (or a pound or a penny) to get right up to speed. You won't be asked to buy any special software. You won't even need to buy any special hardware. If you're a flat broke motherfucker that is just looking for a 'no-payment-down' way to get out of the ghetto (I hear Bradford is quite rough this time of year), then you can participate here for shits and giggles. But you must take it seriously.
Nothing is being sold here. Everything I will outline can be done for free (pretty much). But as you get more advanced, if you really wanna play, you gotta pay. That's up to you. I'm just about to spend a few hundred bucks on Melodyne Studio (it's usually 600 bucks or so) coz it's on special offer. But that's because I can, and I also know the extreme power it yields. I've saved up for a long time to get this software.
If you want to chuck down a couple of hundred bucks or so when you think this might become more than a hobby for you, then I'll also provide you with the best links (non-affiliated) for you to get the cheapest hardware and software on the planet. All legit and 100 percent legal.
I'm going to stop for now. I'll post a few more details in another post. But this should give you a very rough idea at least of what I want to achieve.