Quote: (04-21-2019 09:45 AM)Nonpareil Wrote:
=
I had a buddy* at the time huge into JRPGs like me but he refused to play FFX because quote 'the hero looks like a chick!'
Sure it's got some cringe shit like this, but it's also got some mad wild plot turns and badass moments like this totally unexpected fuckery at about 1:10.
* - in irony visible from Neptune he came out of the closet like five years ago...
If I ever wrote a book, I'd hope it'd have the effect on me that FFX had. I found the cringe only crept into JRPG's when they become overtly anime influenced and less influenced by real world designs. That laughing scene you posted actually becomes tragic in retrospect and even more cringy for us and him because he didn't know what she was heading to and she was only playing along, you were the only one of the group that didn't know, no one would tell you the red pill much like real life. Had to figure it out himself...
Back in the mid-late 90's/early 2000's JRPG's were one of the only places in gaming you could get immersive novel-like stories.
As someone who holds those latter Squaresoft games in the highest esteem and played them as they were released, FFX has the most powerful themes and best told/mature story in the series (more so than Tactics) It felt so cohesive. All the small ambient elements throughout play into the story of the world. You don't need to read data logs, its all there. I liked how there was no villain of such and you were fighting a force of nature and the inertia of a society that was trapped almost willingly, from your perspective. The twists were indeed insane and the ending is beyond words. I've never seen a ending in a game, be so complete and emotional.
It also has that amazing turned based underwater football game known as Blitzball that was addictive as could be, my neighbour and I would treat like it was Football Manager.
But anyways, FFVI-X, you can't go wrong with any of them, they were the CD Project of their day.
They always had "DURRR STRONG FEMALE CHARACTERS TM", (which isn't important, more like well written and believable motivations) long before that was something we knew would become a battering ram in entertainment
So clearly inspired by Indonesia and Okinawa the setting, she'd sending their souls to the afterlife after a massacre. The direction, music....so dignified and classy.
Also feminity, not scalextric haircuts and a girl actually worthy dying for:
Those HD remaster faces in the gameplay look awful though, in 2002, they looked well...real.
The whole lead up to this was thrilling:
This mofo as your guide:
So compelling: